Education

LEARNING, TEACHING, EDUCATION, INTEGRATION & EMPOWERMENT

THE 10 FINALISTS

We honour political work that promotes education, facilitates learning, the acquisition of knowledge and skills.

Entrepreneurial Kids

This project aims to promote a culture of entrepreneurship and innovation among 350 children aged 6-10 from the City of Lublin through specialist training, workshops, company visits, and a final gala, promoting the city’s economy among project participants.

STEMintheCity

A series of events promote science, technology, engineering, and mathematics, particularly among girls and young women, inspiring the next generation of change-makers.

Learning in the Garden

A digital toolbox helps teachers plan outdoor lessons, facilitating a holistic approach to action-oriented learning, as well as bringing children and young people closer to nature.

Sophia Chatbot

Sophia is a digital chatbot that anonymously assists survivors of domestic violence in gathering potential evidence, provides access to resources and support, and continuously evolves to meet the needs of survivors globally.

STEAM Centre

The Panevėžys STEAM Centre project addresses the lack of interest in STEAM activities among children by providing opportunities for practical skills development and STEAM-related training.

Innovative School Wutöschingen

An evidence-based approach leads this school to stop using fixed classrooms and hours for its pupils while providing the latest technology and adapting to individual needs.